Missed this a few weeks back, but at Inside Higher Ed author Ry Rivand covered a summit hosted by Harvard and MIT entitled Online Learning and the Future of Residential Education. While the proceedings were not quotable to the press, Rivand and other journalists had full access to presenters, professors and other dignitaries invited to discuss this future.
My focus as a researcher is on how massive learning technologies affect instruction and the instructor; contemporary learning theory puts a great deal of importance on creating a learning environment (that could turn into a community), experiencing learning through authentic hands-on projects, and contextualizing information. xMOOCs, as they have been sold, herald pedagogy but present a learning system of short videos and interactive quizzes, which original MOOC visionary George Siemens labels a return to 1960s educational theory and pedagogy*.
*If you didn’t click that link, do it. Siemens has a fantastic idea on how MOOCs could utilize gaming theory from World of Warcraft or Call of Duty in establishing grouping for projects, the sort of thing that education professor and community learning researcher Linda Polin sees as an authentic use of gamification in learning.
Anyone thinking Siemens’ quote is overly critical or cynical should view Rivand’s direct quote of Anant Agarwal, the director of MOOC provider EdX: